Tuesday 19 June 2012

Exp 3 - Final Stills

Below are the final stills for the combined bridge and HQ centre for Facebook and Take 2 Interactive. Note that the dark blue and black theme for dark power has continued. In addition the facility represents power through scale and materiality. The height of the duplicated gorge, span across the valley and size scale of the facility and bridges all aids this end. In addition the elevators both enable access to either side of the valley.












Final Elevators in Model

The final stills of the elevators show both operating in context and in relation to the common dining area and in relation to the landscape. Of particular note is the relationship of the the Facebook elevator intertwined in the cliff face as if networking with the landscape. Please note also the lighting from various areas of the elevators drawn also from both the Tron Film and the concept of Dark Power apparent throughout the project.















Dining Table and lower Deck

The dining table and lower deck again are inspired largely from the Tron film. The darkness colour and light blue trim both reflect Darkness, future and modern thinking. In addition the Blue colour is shared by both clients Facebook and Take 2 Interactive.



Some of the images went haywire when photographing through Fraps in live mode, the geometry can be seen accurately through many of the other photos just really helpful for scale and looks interesting to expose much of the geometry.






Draft Terrain Pictures

Here is the initial drafting of the terrain, included are the cliffs, rock texturing and the river below. The object seen was used to set the cliff height and the specified 108 metre drop of Victoria falls cliffs.



Colour testing of terrain


Elevators


Introduction
The elevators for both companies were designed to generate response from the user in that they reflect on the core nature of the companies as well as to provide a thoughtful and social entrance to the business. Time in the elevator is also idle time before entering a busy work space so a comfortable area allows a little break in a busy day or in this case after a meeting.


Facebook Network-evator
The Facebook elevator is used to access various levels and in doing so provides ample time to meet or interact with various colleagues for a brief period before entering the facility. In essence, The elevators have a small capacity thus reducing pressure of 'group environments' initially so colleagues have an opportunity to get acquainted before going to work. 

The elevator operates quite slowly and moves in 'stages' before docking at various stations whereby the occupants need to leave the elevator and enter a new one to proceed further up the building to their desired level. Once the occupant enters and the desired level is selected the system evaluates all occupants currently using the elevator and optimises docking stations so that the majority of exchanges happen and more people 'network' on their way into the building. 

The elevator has a sensor recording volume perceived as conversation, the more conversation between two occupants the faster the lift moves if occupied by more than one person. I.e. 'The more talking you do to someone else, the quicker you can get into the building.'







  
The Take 2 Interactive Elevator

Take 2's elevator was inspired by a spaceship in the film 'Tron' mentioned prior (above), it operates as 2 moving platforms that cycle to create various levels. The whole elevator then 'lifts off' and heads towards the headquarters or lower deck whereby it lands and adjusts various levels. The intention serves 2 purposes, firstly it plays on the 'interactive' nature of the company and is all about movement in all and any direction. Secondly, the platforms generated by 'platform' terminology lifting off give both a future thinking and forward thinking direction whereby anything can happen. I.e. In a video gaming world there are no limits to what can be achieved physically which is brought out through the design.

On another note, this also continues to play on the Dark Power theme as it actually 'carries' the occupants away in a ship. Not such a distant train of thoughts from cult future films such as Blade Runner. Russell addressed this in one lecture where he unpacked that science very often follows science fiction.







36 Custom Textures - Movement

Rotational, Scalar

Linear, Leap


Flow, Shake